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/vr/ - Retro Games

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>> No.6316128 [View]
File: 127 KB, 960x540, BRfeedback06.jpg [View same] [iqdb] [saucenao] [google]
6316128

>>6316106
:D
Put the switch on the LONG side of the desk so it's much harder to see, and make it *just* big enough for the player to get behind

The exit is weird because of the exit sign. Remove the exit sign, and put a bunch of medkits inside, and/or a trail of health bonuses, to lure the player inside

Other than that, this map is really cool. I congratulate you on a map well done, sir.

It makes me sad that I'll never be able to beat this on Nightmare, though, especially not after ramping up the difficulty on UV. An idea to play with is some sort of super-secret switch, that you can get to before the yellow key, that opens up the door behind the player spawn, and inside is an invulnerability to make it possible to grab the yellow and blue keys on NM without dying - I suggest an invulnerability because I don't want the secret to break the balance on the rest of the levels

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