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/vr/ - Retro Games

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>> No.9109848 [View]
File: 3.08 MB, 1766x1500, streets2intro.png [View same] [iqdb] [saucenao] [google]
9109848

>>9109831
>>9109834
It's not so much about making things look better as it is making things not look bad. PS1 and Genesis output pretty close to 320x240, and over RF or Composite back in the day that resolution was high enough and the signal was bad enough that you couldn't see individual pixels or sharp edges. Particularly, diagonal lines looked as sharp and non-pixelated as vertical ones. Because of this, even on hardware that supported transparency and larger palettes, developers still used dithering to hit even higher color palettes and achieve affects they couldn't pull off otherwise. Silent Hill on PS1 and even the PS2 games are good examples, the fog effects don't look nearly as shit as they do on modern sets. I'd post pictures, but the effects don't look right in still images.

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