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>> No.6889185 [View]
File: 44 KB, 1024x503, doom_plasma_rifle_by_reienkyo22-d9dnupx.jpg [View same] [iqdb] [saucenao] [google]
6889185

>>6889163
i know, but they may be doing that and i even see it as rewards for playing the Unity port.
I would like to see what they would use from the original sprites, also i see Doom 3 stuff coming out soon, they pretty much did all of Q4's arsenal besides the Grenade launcher

>>6889173
Q2 Chaingun in QC is literally named Ol' Painless
https://quake.bethesda.net/en/news/2J8iUQGSXv14LDK3u6u4zi

>>6889181
Ebay or craiglist may have them but they may be expensive due to collector status

>> No.4031303 [View]
File: 44 KB, 1024x503, doom_plasma_rifle_by_reienkyo22-d9dnupx.jpg [View same] [iqdb] [saucenao] [google]
4031303

Do you guys prefer your plasma guns with or without splash damage?

>> No.3611469 [View]
File: 44 KB, 1024x503, doom_plasma_rifle_by_reienkyo22-d9dnupx.jpg [View same] [iqdb] [saucenao] [google]
3611469

Anyone here know basic math?
I want to display the player's velocity in km/h as efficiently as possible.

abs(velx)+abs(vely)+abs(velz) should be it for Map Unit/Tic if I'm not mistaken. Assume a map unit-to-km ratio of X or whatever since it can vary with the wad in question.

>> No.3169420 [View]
File: 44 KB, 1024x503, doom_plasma_rifle_by_reienkyo22-d9dnupx.jpg [View same] [iqdb] [saucenao] [google]
3169420

>mod tools
Please, anyone with programmer friends: Bug them about writing a .wad map/resource importer for UE4. It would almost completely replace zdoom as my engine of choice if there was such a thing.

>>3169138
>>3169127
ya got a pm

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