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/vr/ - Retro Games

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>> No.6233212 [View]
File: 4 KB, 720x672, zelda-ii-random-encounters.png [View same] [iqdb] [saucenao] [google]
6233212

Zelda II's encounter system is underrated. they spawn and move around you at regular intervals whenever you step off the path. you can see what they are from the icon, and you get a chance to avoid them or fight them on a certain terrain (which changes the encounter). not only that, but the interval and spawn range can be adjusted to make areas easier or harder. it captures the feel of random monsters in the overworld while still providing some agency to the player.

>> No.5301292 [View]
File: 4 KB, 720x672, 1533760120135.png [View same] [iqdb] [saucenao] [google]
5301292

>>5301154
I strongly disagree, but I can respect the opinion that not everybody is a fan of randoms. There are a lot of games that completely fuck up visual encounters though. If you can casually walk/run around an enemy, it can take away that feel of survival.

Random encounters make it fun to level up to god mode, especially in games that make you work hard for those level-ups.

Not many game need random encounters,
but if they do it, they should look to the past for answers on how to do it right based on what game they are creating, and possibly improve upon it.

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