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>> No.5543442 [View]
File: 34 KB, 600x598, sprite markers.png [View same] [iqdb] [saucenao] [google]
5543442

>>5543415
You can import sprites just like you can textures, just make sure you're using proper start and end markers to differentiate them from other.

Also, the sprite names would have to be named to correspond either to existing actors to replace their graphics, or you would have to define a new actor for them, and make sure the sprite frames have proper offsets too.

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