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/vr/ - Retro Games

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>> No.5464021 [View]
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5464021

>>5463958
>>5463923
>>5463895
>>5463882
>>5463846
>>5463996
None of this shit compares to FEAR
Which is now 15 years old
> people talk about dynamic lights but when you stack multiple dynamic lights together it doesn't make the area bright as fuck and washed out with white, it just makes it the normal ambient brightness
You would think a 15 year old (HIGHLY OPTIMIZED) game would have had features implemented from it in virtually every source port by programmers trying to learn from other people's successes by now. Like 5 years ago actually.
> this ran on DirectX, it didnt require openGL either

>> No.4890697 [View]
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4890697

>>4890672
>>4890679
nother thing
> also lets to rienforce that bitching about my hardware isnt going to change the fact that im using that hardware, and I dont think you can change that fact positively or negatively otherwise
...FEAR runs on my hardware, it has backwards compatability for older forms of DX including turning off things like shadows
But on my new PC which is currently inoperable, it produced in my opinion, better visuals than Q2XP.
In 2005. Using DX9.

>> No.4827994 [View]
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4827994

>>4827548
reminds me of what was possible with the FEAR engine back in 2005, which ran on DirectX9
> office building that looks fucking real enough to work in

>>4826192
>>4827121
Dude literally said with Doom its not that way and he can actually get a feel for the surroundings.

Though it also means this guy is distinctively a 2 dimensional thinker because he said everything is presented at eye level, whereas in Hexen there's jumping and hopping up cliffs and crap at all sorts of different levels.

This guy isnt one of those Autists on this board who is gifted with Spatial Memory IQ. There's nothing wrong with that but it just means he's probably better off playing C&C (where even the ridges and cliffs are flat)

> that based switch in the castle key room
I know mate I was molesting the bookshelves and paintings and even looking on the cieling for the switch for minutes (since that room must have been important since it had a key) even tried considering the window for being important. Accidentally hit the switch while blindly OOF-ing. I think it was partly because I got pissed and smashed the armor statue and that allowed me to get close enough to hit the switch.

In the next hub there's a Cave level which has a switch similarly hidden. Its at eye level but there's an immovable (demon) statue in the way and you might miss it because of that. Its one of those "you've solved 1/millionth of the puzzle" type of switches.

>>4827257
> fires a disintegration ray that blows a basketball size hole in someone
sorry kid nothing personal

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