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/vr/ - Retro Games

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>> No.9944730 [View]
File: 136 KB, 1407x1758, Chad REKKR, Virgin Sigil.jpg [View same] [iqdb] [saucenao] [google]
9944730

>>9944569
Amen. Now go back to working on that Unity project.
>>9944623
Civvie already commented on it in his Manhatten Project video. So that crowd is probably aware, but chooses to ignore it or whatever.

>> No.9196092 [View]
File: 136 KB, 1407x1758, Chad REKKR, Virgin Sigil.jpg [View same] [iqdb] [saucenao] [google]
9196092

>>9194804
lol
>>9194827
>>9194829
Perhaps one day, there's gonna be something good for Keen... You wish, yeah.
>>9194913
>anon mods
>thief btw
>rest fight
>>9195043
>Royal Road
How it is there? Only good for original nonsense or fanfic shit is fine there too. Some anon on /adv/ suggested Archive of Your Own for this type of thing a long time ago, but I still haven't really looked into it.
>>9195078
I think Sunken Land already has controller support since it's on GZDoom by default. It might be feasible to make it look closely to Playstation version, but I'm not sure: haven't messed another that engine and REKKR setting in my rushed playthrough.

>> No.9124189 [View]
File: 136 KB, 1407x1758, chad rekkr virgin sigil.jpg [View same] [iqdb] [saucenao] [google]
9124189

>>9124143
>It's going to be just a map, yeah? Asking about Quake version of REKKR enemies is probably too retarded, but still.
I think I'll attempt to make a REKKR Guy with axe model as a knight replacer for... reasons... but this spontaneous idea is forming voltron with all my other spontaneous ideas to delay things I actually said I was going to do, so I need to set limits somewhere.

Speaking of, how many would-be Violent Rumble mappers are working on 94 Protons? I uh, kinda figured it was just a meme and wouldn't happen.

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