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/vr/ - Retro Games

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>> No.5433501 [View]
File: 22 KB, 474x279, she wasnt satan but she wasnt good.jpg [View same] [iqdb] [saucenao] [google]
5433501

>>5432410
>>5432424
>>5432432
>>5432436
>>5432505
Protip:
Turn off Interpolate Movement.
The game looks horrible with the movement of monsters smoothed.
> like quake 1 there is a kinda creepy feeling about the monsters having more stilted motion on the screen
> and anyway unless you're using something like smooth doom the lack of movement animation frames makes monsters with interpolated movement seem like they're moving in slow motion or sliding around on the floor
Turn off interpolated movement, play through a full episode or ten levels of doom, and see if you've gotten used to it.
>>5432463
>>5432492
this
doom is an experience best left for home life past 9pm
>>5432593
>>5432573
this, I think someone should fork GZ from before the graphics engine was fucked, and expand Decorate to be even more detailed and useful without it becoming code
> incorporate all of the capabilities of implementing a quake 1 and possibly arcane dimension conversion de-facto
>>5432596
well now there's two or more of us
people are starting to speak out about this shit and thats good, eventually it will be pitchforks

>> No.5429001 [View]
File: 22 KB, 474x279, she wasnt satan but she wasnt good.jpg [View same] [iqdb] [saucenao] [google]
5429001

>>5428992
>>5428847
>>5428821
>>5428984
im not as sure as you
graf may already have a back burner project to make a convertor utility that takes decorate and parses it into new zscript so that he can remove compatibility altogether
> and then he wont care whether it breaks compatability anyway because we'll be so deep into new bloated dysfunctional versions that he thinks people will just accept it

>>5428990
but its not convenience because its not what I learned how to do, and I have no interest in programming, and its a pain in the ass to add those changes
> im not moving to zscript, end of story

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