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/vr/ - Retro Games

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>> No.10214012 [View]
File: 14 KB, 372x301, 1637221241985.jpg [View same] [iqdb] [saucenao] [google]
10214012

Damn you Spooktober Map Pack; why do you seemingly only work on GZDoom and thus force me into replaying Ad Mortem for Halloween co-op this year. I want my spooky maps to be made by actual child molesters, not the local attempted child molesters.

>> No.8451279 [View]
File: 14 KB, 372x301, Polyppa.jpg [View same] [iqdb] [saucenao] [google]
8451279

This is kind of a trivial question but, what makes a good Doom level? Hefty amount of clever traps and secrets?

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