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/vr/ - Retro Games

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>> No.1627280 [View]
File: 207 KB, 1280x720, supermetroid.jpg [View same] [iqdb] [saucenao] [google]
1627280

>> No.1563216 [View]
File: 207 KB, 1280x720, SM.jpg [View same] [iqdb] [saucenao] [google]
1563216

I love Super Metroid, but sometimes it's hard to find the next area you are supposed to visit. To help with this, the game has like an "invisible hand" that guides you through the game. Certain doors can't be opened until a special weapon or item is required, etc. But even still, Super Metroid often leaves me running around and trying to figure out where to go next. And I've read many comments/articles of gamers who feel the same way.

Super Metroid was designed to be this way, however—like a giant maze. Without this element, the exploration wouldn't be the same. For example, Metroid Fusion has a much straighter path through the game, and although some exploration is still included (finding secret items and areas), the vast exploration of Super Metroid is amiss.

To have the best of both worlds, I wish Super Metroid had offered some kind of clue system. Like, if you get stuck, perhaps Samus could return to her gunship and get a helpful hint from a talking computer. In this way, a little hand holding can take place if the gamer is to the point of resorting to an online guide, but can still feel that he/she partially figured out what to do next via hint.

>> No.1563210 [DELETED]  [View]
File: 207 KB, 1280x720, SM.jpg [View same] [iqdb] [saucenao] [google]
1563210

I love Super Metroid, but sometimes it's hard to find the next area you are supposed to visit. To help with this, the game has like an "invisible hand" that guides you through the game. Certain doors can't be opened until a special weapon or item is required, etc. But even still, Super Metroid often leaves me running around and trying to figure out where to go next. And I've read many comments/articles of gamers who feel the same way.

Super Metroid was designed to be this way, however—like a giant maze. Without this element, the exploration wouldn't be the same. For example, Metroid Fusion have a much straighter path through the game, and although some exploration was still included (finding secret items and areas), the vast exploration of Super Metroid was amiss.

To have the best of both worlds, I wish Super Metroid had offered some kind of clue system. Like, if you get stuck, perhaps Samus could return to her gunship and get a helpful hint from a talking computer. In this way, a little hand holding can take place if the gamer is to the point of resorting to an online guide, but can still feel that he/she partially figured out what to do via hint.

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