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/vr/ - Retro Games

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>> No.10288721 [View]
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10288721

I am also a fan of the Resident Evil series

>> No.6064381 [View]
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6064381

>>6064376
We all know why he wanted to catch her.

>> No.6058945 [View]
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6058945

>>6049630
Desu I've spent years arguing online about how awful RE4 is and how shit the series has been since its release. RE4/5/6/RERV1/RERV2 are all trash compared to the tank control games (RE1/2/3/CVX/0/OB1/OB2). I spent a lot of time arguing about how REmake 2 would be shit without tank controls as well. I ended up buying it a week after it was released and was blown away by how good it was and how much of an autistic fool I have been. If you think that OTS = action game, you have no idea how wrong you are. REmake 2 feels like a genuine survival horror game on par with RE1/REmake 1.

A lot of the criticisms that I see in this thread are valid (RNG headshots, music removal, B scenario being shit), but other criticisms just don't really hold up IMO. For example, inventory space. On hardcore you start with 8 slots and I believe you can upgrade to a maximum of 12 (haven't played since the summer, so I could be wrong). Even though you get 12 slots, all weapons except pistols take up two slots when they are upgraded, so those extra slots are quickly negated by carrying upgraded weapons. On normal I always finish the game with an absurd amount of ammo, but this is no different than any of the classics on the same difficulty. Hardcore forces you to count bullets and dodge monsters constantly, which is a key component in a survival horror. The only "action" component that really stands out to me is the way the self defense weapons work. Even then, that's a stretch.

I had a lot of fun with REmake 2. RE1 and RE3 have always been my favorites though, and I am very much looking forward to a modern take on RE3.

>> No.5751994 [View]
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5751994

1 > 3 > 2

And don't you forget it

>> No.5706498 [View]
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5706498

Resident Evil 1, then 3, then 2.

>> No.5701579 [View]
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5701579

Dreamcast is the last retro game console not due to age of release, but because it's the absolute last console to have sales driven by straight-to-home arcade ports like Soul Calibur, Crazy Taxi, and Marvel vs. Capcom.
I understand that it is a bit confusing considering that the Dreamcast was released in the 6th gen, but even if it was, it was a real attempt at releasing arcade-style games to home gaming audiences. It failed because the industry had moved on, but that still makes the Dreamcast retro.

After the Dreamcast, arcades were mostly dead, and the model by which games were developed and marketed quickly started to shift away from the arcade, and to trying to please home audiences, which was now the only audience to sell games to.
The death of the arcade then meant the start of "modern" home gaming, and everything before this point can be considered "retro."

This change obviously changed the perspective games were made with, creating games with an entirely different idea in mind.
That's why the PS2 isn't retro, it's not "arcade", the target audience would not be found in arcades.

When will PS2 be retro? Once the market makes such a drastic shift that PS2 games will no longer fit in the modern idea of a video game, which is unlikely to happen anywhere soon in this decade or the next, nor would it necessarily be called retro

The cutoff date 1999 doesn't mean any games up until 1999 can be discussed, it's a general idea of what is and isn't "retro", not a tight leash.

>> No.5679996 [View]
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5679996

>>5679782

Anon, Capcom lost a lot of the source code and lighting / shadow effects for the game. I have played them side by side and many scenes are a night and day difference. It sucks. RE Remake HD could of the been the best port ever, but sadly it really falls short. The models do look great though.

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