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/vr/ - Retro Games

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>> No.4949120 [DELETED]  [View]
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4949120

>>4948839
>What can be done to fix the handgun problem in games?

The pistol should be positioned to be the most long range, precise and fast weapon when compared to ***early*** more powerful weapons like shotguns and rocket launchers.

Also there must be enemies that are a waste to kill with advanced weapons. Think of the bee on Shadow Warrior or Headcrab in Half-Life.

It also helps when the pistol is a fine weapon to handle and it's seen as a satisfaying "hard-way-to-do-the-job" and "pro-player-choice" to solve things.

Seriously, there are many games that do this right.

>> No.3793563 [View]
File: 513 KB, 1600x1200, sit down and lets talk.jpg [View same] [iqdb] [saucenao] [google]
3793563

>>3793505
>The problem with Sakimoto is that his works post mid-90s generally sound very similar.

Nah, that's not uncommon among composers at all. If it was the same case as today's composers where they all want to achieve the same movie-like scores you would have a point. But Hitoshi Sakimoto is one of a kind.

>> No.2494613 [View]
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2494613

>>2493302

https://youtu.be/PToP_CFtbdA

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