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/vr/ - Retro Games

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>> No.10088579 [View]
File: 14 KB, 244x202, gitgudzone.jpg [View same] [iqdb] [saucenao] [google]
10088579

>>10088520

>> No.9186085 [View]
File: 14 KB, 244x202, 14187306376300.jpg [View same] [iqdb] [saucenao] [google]
9186085

>>9181017
>94 PROTONS OF /vr/
What's the progress? How are you doing, fellow doomers?
I want to make a map but I have no idea which slots are taken and don't have enough time to play every fucking map already commited to see what's been done already.

>> No.9023261 [View]
File: 14 KB, 244x202, 14187306376300.jpg [View same] [iqdb] [saucenao] [google]
9023261

>>9022893
>Map30 (In The Linedef Of Fire): Underwhelming for an ending map - there's hardly anything that prevents successfully lobbing rockets into the IoS. How about increasing the amount of spawners to at least make it a challenge to get through?
If you pistolstart this level or just didn't had a lot of ammo in the beginning, you will spend some of the time running around the Icon of Sin collecting stuff, and during that time the number of monsters jumps exponentially, making the walkthrough next to impossible. If you jump immediately to assault the IoS, then you are good to go, but if you let at least a minor number of enemies to spawn, or, what is worse, an Archvile spawns - then you are in for a bad time.
I did a three spawners version, but was quick to abandon the idea since the meatshield of monsters was too thick to pierce.

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