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>> No.5071567 [View]
File: 79 KB, 3200x2000, sk-fist1_1.png [View same] [iqdb] [saucenao] [google]
5071567

>>5071485
It's practically like oldschool movie making, making models and posing them for individual frames, but then digitizing them and working them over in post, to create your monsters.

Doomguy was clay, and the two first zombies were based on him.
Cyberdemon was clay too, as well as the Baron.
Adrian coated those wooden posable puppets in clay, and then would sculpt them out into what he was going for, and while this pretty much worked and gave good visuals, often when changing their poses, the clay would break up or deform, mostly they fixed this, and you actually have to go and look for it (Baron's hooves differs in a few frames, because it was repaired).

Because of the difficulties and added time this caused, that's why they hired Gregor Punchatz to make latex models for them, which featured steel skeletons, to make them poseable. Spidermind, Mancubus, Arch-Vile, and Revenant were made this way. Spidermind was mostly the same, but they gave him a bigger gun in post, Mancubus had the striping removed (and his six nipples aren't easily visible in the final resolution). Arch-Vile actually looks fairly different, a lot of his detail disappeared in the downscaling (but he also gets a distinct, evil, skeleton-faced appearance that way), and Revenant actually changed a bunch, he was supposed to be all meaty, but they repainted him to look bony (presumably to make his shape more simple and easily recognized).

Some of the Doom 64 monsters were actually made as latex-steel models, like the new Pinky, an unused Vile-like monster and a hellhound.

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