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/vr/ - Retro Games

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>> No.2671321 [View]
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2671321

>>2671293
>Given how action movies are today, what kind of FPS hero would people like today if we made one that is as much a product of today as Douk is of the 90s?
I think the basic model of the FPS is one founded on a very confrontational worldview, where people deal with their problems as directly as possible: By shooting them in the face in broad daylight. I think the world has moved on from 90s action heroes because it has become the kind of world where that just doesn't happen. Our problems these days are just symptoms of something huge, systemic, complicated, intangible, and invisible. So, any game that offers people the kind of escapism where they confront their problems has to do so on the same terms as the problems themselves.

I've seen three distinct tropes that you could cite as alternatives to the Manly Action Hero, and each could translate into a different kind of game: First, the self-destructive intellectual who uses suave, cunning, and foresight to backstab his way to the top. Second, the wild-eyed madman who rages against his enemy with every ounce of his strength even though he's doomed to failure. And third, the disaffected loser, the guy who's already defeated, but rolls with it, shrugs off the tormented screams of the world around him, and just runs around shitposting and borrowing whatever he needs to survive.

Pic related. He's type three.

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