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/vr/ - Retro Games

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>> No.4690856 [View]
File: 456 KB, 861x446, Untitled.png [View same] [iqdb] [saucenao] [google]
4690856

>>4689596
>Spend all that time making a beautiful montage of the Thief trilogy
>forget best boy

>> No.4523386 [View]
File: 456 KB, 861x446, Untitled.png [View same] [iqdb] [saucenao] [google]
4523386

>>4523380
>There will never EVER be an animated Thief series showing the origin, rise and fall of Karras and showing life within the Mechanist ranks

>> No.4454494 [View]
File: 456 KB, 861x446, Untitled.png [View same] [iqdb] [saucenao] [google]
4454494

>Be FPS aficionado
>Veteran of Counter-Strike knife-fighting, renowned serverside as a 1v1 knife champion
>Years of combat maneuvering experience in all the great classics; Doom, Quake, Half-Life, Unreal tournament, Cube

>Hear talk of sword-fighting in Thief being notoriously challenging
>Assume it's just fanboys exaggerating, or that noob players are the ones at fault
>Fire up "Blackmail" in Thief 2 on Expert, with a user.cfg cheat to remove the kill restriction
>Die repeatedly in 1-on-1 sword duels starting at full health
>Struggle to ever kill more than a few guards, using full arsenal of stealth/arrows/blackjack/sword

Hats off to LGS for making Garrett a mere competent swordsman as opposed to fantasy Serious Sam. Even on Normal/Hard, getting into a sword fight is less like "Oh bother, another mook to despatch" and more like "Oh God, I better be careful". Makes for really tense moments when guards creep on closer to your hiding spot and you realize violent confrontation is imminent.

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