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/vr/ - Retro Games

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>> No.3792406 [View]
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3792406

>>3792397
>>3792395
UAC?

>> No.2696840 [View]
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2696840

>>2696816
>Someone rused them

>> No.2121230 [View]
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2121230

>>2121132
SDL largely uses those platform APIs of the platform it is compiled to run on, stripping away irreverent code at that time - it's not like the compiled code is stepping through massive platform comparison blocks at every statement. I find it doubtful this layer of abstraction would cause any meaningful performance impact over duplicating the busywork directly in the emulator's own code.

>> No.1984943 [View]
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1984943

>>1984902
just like Quake 2 introduced brown n bloom?

>> No.1326351 [View]
File: 22 KB, 207x239, 1356848772513.png [View same] [iqdb] [saucenao] [google]
1326351

>>1326343
>>1326348
Sorry, I guess I used the wrong mémé picture.

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