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>> No.9101086 [View]
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9101086

Eventhough I'm close to clueless about computers, I tried my hand at editing project files of one handy QT wad launcher for dsda-doom in order to adapt it for woof, with cmd line parameters being similar and all that.
https://github.com/Pedro-Beirao/dsda-launcher
Pretty simple venture by the looks of it, but still, qmake produces error on my msys2 environment and doesn't let me try out the results. Here is link for source files and custom icon I made, if anyone wishes to take over. I haven't fiddled with UI, so resolution selection and other pointless settings are still there.
https://files.catbox.moe/x51tto.zip
>>9101052
Just drop patches into autoload folders
https://www.doomworld.com/forum/topic/121385-widescreen-assets-pack-and-appreciation-thread/
https://www.doomworld.com/forum/topic/122892-umapinfo-appreciation-thread/

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