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/vr/ - Retro Games

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>> No.1912472 [View]
File: 3.00 MB, 854x480, e3m1.webm [View same] [iqdb] [saucenao] [google]
1912472

>>1911236
>>1911353

>>1912142
Well that's just silly.

I think Quake's best feature is its level design and the combat situations it creates with its varied enemies. It's second to none. Though the gunplay isn't the most satisfying in terms of 'the thrill of the kill', the functionality of the weapons is really great which makes for some really fun situational aspects. Also Quake has a really sweet smoothness of its combat, like Doom, as is typical of id shooters.

What I especially love about the game's level design is how it makes full use of three dimensions; something which I haven't seen matched in any way by any other series. The verticality is beautiful and the varied array of battle environments are excellent. You're like this small mesh of pixels being hurled across all three dimensions, left to right, up to down, filled with hazardous environments. When I go to other shooters, they feel very 'flat' in comparison. In Quake I also find I have to be mindful of my step a lot more, carefully avoiding falling from ledges/platforms surrounded by lava etc during battle. It makes the combat much more interesting.

tldr it's an awesome game. webm is some episode 3 gameplay on nightmare

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