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/vr/ - Retro Games

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>> No.6394370 [View]
File: 3.03 MB, 2560x1600, wallpaper_2560x1600_turok.jpg [View same] [iqdb] [saucenao] [google]
6394370

>>6394360
https://turoksanctum.com/mahinnwost/

>> No.6298336 [View]
File: 3.03 MB, 2560x1600, wallpaper_2560x1600_turok.jpg [View same] [iqdb] [saucenao] [google]
6298336

I know Unreal is impressive and made history but I honestly found Turok superior in any way except the OST.

>> No.6202885 [View]
File: 3.03 MB, 2560x1600, wallpaper_2560x1600_turok.jpg [View same] [iqdb] [saucenao] [google]
6202885

Do you think there's a chance to get a new Turok game now?

>> No.4315057 [View]
File: 3.06 MB, 2560x1600, wallpaper_2560x1600_turok.jpg [View same] [iqdb] [saucenao] [google]
4315057

Modern games are simply not often made like a lot of the 1990s and 1980s games.
Nevermind that post NES, technology is advanced enough, that it was possible to actually create timeless classics.
Thats true even for Gameboy and Gameboy Color games, which also got a crapload of amazing first party games, meaning they have a deep library beyond that. Thats also true of the SEGA consoles, even if their general flagship quality is lower outside of Sonic.

And thats before you get into the 1990s experimental 3D games. There is simply a lot of horribad design decisions that ended up sticking around for a lot of genres, into the PS2 gen and The Next Gen after that.
Something like Turok is amazing. So is Doom, and Unreal. Or Blood, Duke Nukem, Shadow Warrior, and a lot of games, even in just one genre.

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