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/vr/ - Retro Games

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>> No.1193884 [View]
File: 47 KB, 602x375, Hi-Point_Model_JHP_.45_ACP.jpg [View same] [iqdb] [saucenao] [google]
1193884

>>1192461
Jesus that Hi-Point looks like shit, and not because it's a Hi-Point (it can't help it), but because that sprite isn't very well done.

Anyone willing to do a quick Hi-Point sprite for this guy, with Doom hands? It's straight-blowback budget gun with a big boxy slide, so basically, you'd only have to paint up one frame for the slide, and you can have it move backwards on the recoil frame and paint a bit of barrel poking out when the slide is all the way back.

You wouldn't even have to put much of a metal sheen on the thing, because most of the gun is unfinished metal (zinc castings, supposedly reinforced with steel) with black paint on it. Shit, if someone is willing to make the lone graphic of the slide for the thing, I'm willing to animate it and put a muzzle-flash on it.

>>1192505
I personally found Hexen to be less than satisfactory.
Sure, it had a lot of cool stuff going for it, but it just wasn't very fun to play.

The switch-hunting, the key-hunting, the annoying enemies. It dragged on really goddamn long.

If the enemies had been less annoying, if the levels had been less tedious, it could have been better. I mean, a lot of the levels were cool, don't get me wrong, but they wear out their welcome with the switch and key hunting.

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