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/vr/ - Retro Games

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>> No.5600030 [View]
File: 11 KB, 288x175, 636336.jpg [View same] [iqdb] [saucenao] [google]
5600030

Overrated mediocrity that is worse than most old-school FPS.

The whole game feels like "piecemeal situations: the game". The monsters don't compliment each other, so you end up with 'the marine part' 'the female assassin part' 'the alien grunt part' instead of situations where you fight mixed groups of enemies that support each other.

Half-Life's level design is also worse than other FPS. It takes place in Black Mesa, this massive facility, but since it's completely linear, it doesn't take any advantage of that like Hexen, Strife and System Shock did with their hub worlds. At the same time, Half-Life also lacks the variety other FPS had with their unique self-contained levels, nor does it have something like Unreal's epic journey across an alien planet. It's the worst of both worlds.

>> No.5595414 [DELETED]  [View]
File: 11 KB, 288x175, 1558471926752.jpg [View same] [iqdb] [saucenao] [google]
5595414

Overrated mediocrity that is worse than most old-school FPS.

The whole game feels like "piecemeal situations: the game". The monsters don't compliment each other, so you end up with 'the marine part' 'the female assassin part' 'the alien grunt part' instead of situations where you fight mixed groups of enemies that support each other.

Half-Life's level design is also worse than other FPS. It takes place in Black Mesa, this massive facility, but since it's completely linear, it doesn't take any advantage of that like Hexen, Strife and System Shock did with their hub worlds. At the same time, Half-Life also lacks the variety other FPS had with their unique self-contained levels, nor does it have something like Unreal's epic journey across an alien planet. It's the worst of both worlds.

Why retards pretend it was loved back then?
Why non gamers think is a classic fps?

>> No.5595289 [View]
File: 11 KB, 288x175, 9879.jpg [View same] [iqdb] [saucenao] [google]
5595289

Overrated mediocrity that is worse than most old-school FPS.

The whole game feels like "piecemeal situations: the game". The monsters don't compliment each other, so you end up with 'the marine part' 'the female assassin part' 'the alien grunt part' instead of situations where you fight mixed groups of enemies that support each other.

Half-Life's level design is also worse than other FPS. It takes place in Black Mesa, this massive facility, but since it's completely linear, it doesn't take any advantage of that like Hexen, Strife and System Shock did with their hub worlds. At the same time, Half-Life also lacks the variety other FPS had with their unique self-contained levels, nor does it have something like Unreal's epic journey across an alien planet. It's the worst of both worlds.

>> No.5582967 [View]
File: 11 KB, 288x175, 6446.jpg [View same] [iqdb] [saucenao] [google]
5582967

*makes /vr/ upset*

>> No.5237123 [DELETED]  [View]
File: 10 KB, 288x175, 575.jpg [View same] [iqdb] [saucenao] [google]
5237123

ITT: Retro game series that were never good

>> No.5078103 [View]
File: 10 KB, 288x175, hl.jpg [View same] [iqdb] [saucenao] [google]
5078103

Why is cool on /vr/ to hate Half Life( and other non id fps) and praise Quake and Doom?

>>/vr/thread/S5041016#p5041025
>>/vr/thread/S5029425#p5030251

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