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>> No.10945309 [View]
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10945309

>>10943029
All Atari had to do was make a cheaper version of the 3DO before EA did - make a deal with EA.

>> No.7190453 [View]
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7190453

>>7189497
>Second blunder was them not being able to make up their damn minds about the hardware specs, the systems final specs were cast in iron only two months before it went into production.
I'm guessing that hardware decision came down to the CPU, as every other component of the system would have been well past the initial design stages all the way back in '91 with several waves of bug fixes and small adjustments over the next year or so. What's hilarious, then, is that they blundered on their CPU choice. The ARM architecture was beautiful, but the specific processor chosen was incongruous with the overall system. First, it was clocked at 12.5mhz same as the bus, while the other chips worked at 25mhz internally. Second and most fatal, it was cacheless, so was frozen while the DMA-driven cel engine was buffering. An ARM610 would have been a superior CPU if it was offered at 25mhz speeds in 1993. Otherwise an older ARM3 would have sufficed. That alone would honestly have given the Saturn a run for its money, at least when considering it was an older design with less separate buses.

>> No.5324346 [View]
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5324346

>>5323781
>>5323802
Just because The Sega Saturn bases its polygons on quads doesn't mean its weaker than the PS1 and the N64. True, VDP-1 had its share of issues; it really should have been tweaked more during development. Also the Saturn would have been a little more easy to work with had the 2 Hitachi CPUs been put on separate buses. Also, the 3DO from 1993 based its 3D on quadrilaterals too, and yet not as many people complain about its RISC ARM60 CPU nor its video output as they do the system's launch price and the fact that different companies made their own models.

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