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/vr/ - Retro Games


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>> No.5733896 [View]
File: 8 KB, 80x160, 1546307886558.gif [View same] [iqdb] [saucenao] [google] [report]

My map probably has small leaks all over the place because the moment I realized Quakepasm will run it even with leaks I stopped giving a shit.

>> No.5690296 [View]
File: 8 KB, 80x160, struttin.gif [View same] [iqdb] [saucenao] [google] [report]

>The monsters can be heard across the map, which is so the bosses in E2M8 and E3M8
should read: monsters on E2M8 and E3M8 can be blah blah blah
pic unrelated again

>> No.5661830 [View]
File: 8 KB, 80x160, 1517720518939.gif [View same] [iqdb] [saucenao] [google] [report]

they push it because they designed the combat around not stopping your guy. Its to be a contrast to current age first person action games that are quite slow in comparison. Not as fast as OG Doom for sure but a decent compromise

>> No.5387172 [View]
File: 8 KB, 80x160, 1517720518939.gif [View same] [iqdb] [saucenao] [google] [report]

Master Levels episode is better and more consistent than TNT change my view

>> No.5264556 [DELETED]  [View]
File: 8 KB, 80x160, 1529292424778.gif [View same] [iqdb] [saucenao] [google] [report]

Can we get the other OP back? This one is boring, tasteless, stale, and without humor; Some people are taking a joke title way too seriously.
Probably a demon or something.
Also this OP might of been banned for racism.
Thank you.

>> No.5261723 [View]
File: 8 KB, 80x160, 1512062705345.gif [View same] [iqdb] [saucenao] [google] [report]

>die and get stuck in hell
>fuck the place up so bad they straight give you a portal out of there
Doomguy beat Kratos to the punch, he got sent to hell and out first.

>> No.4816820 [View]
File: 8 KB, 80x160, 1501564960959.gif [View same] [iqdb] [saucenao] [google] [report]

Hey dudes,

I have some limited experience making maps in vanilla doom2 format. How different is working in UDMF? Are doors/teles/lifts/etc. generally the same? Is it easier to work with? I know for instance that you can offset flats, unlike in vanilla.

I see a ton more options and you can do a lot of fancy things, are there good video tutorials I should watch or would just reading about it on a wiki be enough to figure it out?

>> No.4637473 [View]
File: 8 KB, 80x160, 1463247612642.gif [View same] [iqdb] [saucenao] [google] [report]

>doom 4? more like doom poor

>> No.4430805 [View]
File: 8 KB, 80x160, 1501564960959.gif [View same] [iqdb] [saucenao] [google] [report]

Doomguy doesn't get any help - why should mappers?

>> No.4423332 [View]
File: 8 KB, 80x160, 1495993397805.gif [View same] [iqdb] [saucenao] [google] [report]

Well, för helvete. Fuck me.

>> No.4406531 [View]
File: 8 KB, 80x160, struttin.gif [View same] [iqdb] [saucenao] [google] [report]

>would have to travel like a year in real time to reach todd howard because fast travel doesn't exist in doom
>however doomguy runs at 50 mph
>6 days

>> No.4160526 [View]
File: 8 KB, 80x160, struttin.gif [View same] [iqdb] [saucenao] [google] [report]

I'm trying to simplify it now. If I remove the height variation it'll kinda ruin it for me. But that may be what I need to do.

>> No.4025209 [View]
File: 8 KB, 80x160, 1477178515369.gif [View same] [iqdb] [saucenao] [google] [report]

Noob question: I'm playing some DTWID on GZDoom. What should I have the autoaim slider at in player setup?

>> No.3961297 [View]
File: 8 KB, 80x160, struttin.gif [View same] [iqdb] [saucenao] [google] [report]

>Nothing compared to the unholy things revae is doing to the software renderer.
I'm not doing anything too crazy. Just little vanilla tricks and spriting/texturing... Nothing that would impress the old heads in the community.

>> No.3839085 [View]
File: 8 KB, 80x160, 1484718877350.gif [View same] [iqdb] [saucenao] [google] [report]

Not an argument

>> No.3745090 [View]
File: 8 KB, 80x160, 43578.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3688143 [View]
File: 8 KB, 80x160, struttin.gif [View same] [iqdb] [saucenao] [google] [report]

OP pic is a win this time.

>> No.3626540 [View]
File: 8 KB, 80x160, struttin.gif [View same] [iqdb] [saucenao] [google] [report]

>I don't get what got people so riled up about it.
I dunno why people get riled up about nearly anything. There are things in life you should be outraged about, but everyone is emptying their tanks on "ruined" childhoods, virtue signalling, or some other garbage.

Whatever though. Video games.

>> No.3586032 [View]
File: 8 KB, 80x160, Doom strut.gif [View same] [iqdb] [saucenao] [google] [report]


You'll be fine you paranoid dingbat, just download those wads and go have fun

>> No.3576983 [View]
File: 8 KB, 80x160, struttin.gif [View same] [iqdb] [saucenao] [google] [report]

>that ending
Here's your (You).
looks pretty neat btw

>> No.3463791 [View]
File: 8 KB, 80x160, struttin.gif [View same] [iqdb] [saucenao] [google] [report]

Look okay to me. OP of another thread on it brought up the lack of sector lighting and that the flame thrower was just a reskin. If they polish it up a bit it could at least be fun. Hopefully they don't shit the bed with it.

Real world locals are my favorite in Duke, so world tour is up my alley anyway...

>> No.3389806 [View]
File: 8 KB, 80x160, struttin.gif [View same] [iqdb] [saucenao] [google] [report]

Jesus Christ.
I guess I've done some dumb shit through lack of sleep and late night drinking while working, but that... That really should've been caught.

>> No.3371305 [View]
File: 8 KB, 80x160, 1464464382867.gif [View same] [iqdb] [saucenao] [google] [report]

Oh shit, hi Yholl

Quick question, how much time do I have to clean up my DUMP guns and replace the sounds for them?

>> No.3290617 [View]
File: 8 KB, 80x160, swagger.gif [View same] [iqdb] [saucenao] [google] [report]


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