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>> No.4574239 [View]
File: 85 KB, 1104x537, qumpdzd1.jpg [View same] [iqdb] [saucenao] [google]
4574239

>>4573754
>remembering one of the maps I'd played recently (possibly part of QUMP?) had used a sort of shortcut in its final room by giving the flame entities themselves 0 light, then lowering walls over the flames to hide them.
If you're probably thinking of qump_danzadan, then yeah that's the map that uses that flames off trick.

And I have to admit, I was this close to scraping that idea due to how painful it is to implement with all those func_doors and lights. Thankfully my co-mapper helped with that part, he made top and bottom of the star close on to the flame, which was much better than my previous attempt. Still to this day i feel kinda proud of this accomplishment (I hope I'm not bragging too much about it).

Man, I wish you popped with that idea way back then, it would've helped really well for the map.

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