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>> No.5197521 [View]
File: 124 KB, 1024x569, FPS_LEVEL_DESIGN.jpg [View same] [iqdb] [saucenao] [google]
5197521

Paging: Mappers - all games.

When you're making an area, do you successfully map it out how you want it in one pass? Or do you make it, then kind of "refine" it?
Take the image I've posted, can it start off like on the left and then as you make it and test it, you morph it into looking more like the rightmost image?

I can very clearly see how I want a final area I'm making to look, but when it comes to creating it I feel like it might work better to have a blocky/rough design first, run around in that, and then refine it further on. But I'm open to better, labour saving ideas if they're out there.

It's just that the level would look quite strange if you ran it through that program that charts sectors in chronological order as the map isn't designed in chronological order, in fact the very first part of the level I'm likely to make last.

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