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>> No.3115597 [View]
File: 43 KB, 640x400, Screenshot_Strife_20060106_060419.png [View same] [iqdb] [saucenao] [google]
3115597

>>3115572

Shown is the new status screen. This was a lot of trial & error; I don't think anyone else has done this in a Strife mod, but then there's so few... The mission log screen and key screen are a different matter altogether. Because ZDoom doesn't support variable-width fonts, the mission screen looks like ass when you compare it with vanilla Strife's. The key screen is even worse; there's effectively no way to replicate that functionality.

Anyways, my mod has added status ailments. Taking damage from some types of enemy weapons, and your own, can cause you to contract an ailment. They wear off after a while, or you can cure them if you have enough medical supplies. Curing an ailment also gives you temporary resistance to that ailment. Restoring health and curing ailments causes a cooldown to happen, preventing you from spamming the heal function.

-Poison: Slowly lose health
-Shock: Drastically reduced mobility
-Frail: Melee damage reduced to base level, weapons swap slower, cannot heal over 100 health
-Dazed: Cannot autofire weapons, accuracy reduced to base level

Posion is caused by poison darts, etc, Shock is caused by electrified shotgun shells & darts, Frailty is caused by laser damage, and Dazed by exposure to explosive damage.

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