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/vr/ - Retro Games

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>> No.10845403 [View]
File: 38 KB, 480x360, hqdefault(10).jpg [View same] [iqdb] [saucenao] [google]
10845403

>>10845313
>sprites (for both the hero and NPCs) can now face different direction
>due to the above, whenever you select the "talk" command in the Famicom version, you then have to select which the direction the NPC you want to talk to is in. In the NES version, your character just has to be facing them
>save system no longer requires you to write down a huge password
>water tiles in the NES version have a big of beach sand where they meet the coast (pic related)
>there was an easter egg in the Japanese version where getting the infamous "bad end" gave you a password to start a "new game+". And by "new game+", I mean "same as the normal game, except your stats are always about one level lower than they'd normally be" (so at level 4, you'd be about as strong as level 3 normally is)

>> No.10171287 [View]
File: 38 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
10171287

Only another 15 of these guys to kill and we upgrade to level 13.

>> No.9440378 [View]
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9440378

When I was a kid I loved dragon warrior for NES. Now as an adult I want to make my own RPG in the spirit of dragon warrior but with more modern story telling. Do you think a game like that would have an audience today? Of course, the graphics would be "shit" but I would focus more on the story and gameplay.

>> No.8628309 [View]
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8628309

Just 18 more of them and we reach Level 13.

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