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/vr/ - Retro Games

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>> No.8176768 [View]
File: 811 KB, 1862x935, 1632588222942.jpg [View same] [iqdb] [saucenao] [google]
8176768

>>8176756
Reposting from last thread because I'm already up at this hour.

Map 16, now with some experimental encounters.
https://drive.google.com/file/d/1gSILa_R0d7ObGB2EjRul5Kqvlj03EyUj/
>If you try and take the coward's way out from the enemies underground, they'll teleport inside the house for you to deal with later.
>Mancubus in the white brick room teleports in behind the player instead of being in the room, to discourage standing outisde it.
>More health packs. Want to know if that's enough now.
>Ammo was mostly untouched, just moved around a bit to be more immediately visible.

>> No.8174570 [View]
File: 811 KB, 1862x935, MAP16_vrspooky_v3.5 (edit area) at 2021.09.25 12-42-34.171 [R3828].jpg [View same] [iqdb] [saucenao] [google]
8174570

>>8164625
More on Map 16
https://drive.google.com/file/d/1gSILa_R0d7ObGB2EjRul5Kqvlj03EyUj/
I added a bunch more health, and I want to experiment with some new encounters. I'm not married to them, I just want to know what others think.
If you try and take the coward's way out from the enemies underground, they'll teleport inside the house for you to deal with.
I also have the Mancubus inside the white brick room teleport behind the player instead of being inside, to encourage you to go inside.
There's also some more health packs around. Ammo was mostly untouched, just moved around a bit.

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