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>> No.4833015 [View]
File: 11 KB, 146x147, imagine.jpg [View same] [iqdb] [saucenao] [google]
4833015

>>4832954
How about this
Instead of keeping you still, you can now move during glory kills. Moving during a kill changes the animation. Also, instead of simply getting a demon's health low, you have to hit a critical spot to make them stagger. Aiming at different parts of the body changes kill animations and results as it does in D2016, but this time, adding certain button combinations provides added effects. For example, you no longer just rip an unwilling's arm off, but you can throw it at where the crosshair is aimed. If landed right, it can stagger another (lesser) enemy. Different enemies now drop differing amounts of health and/or armor and/or ammo depending on their difficulty. No longer will both barons and imps drop 12 hp, but imps will drop 3 and barons will drop 10. Chaining glory kills adds exponentially to how much health/supplies can be dropped.

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