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>> No.3719316 [View]
File: 32 KB, 320x243, 2644929-1908084082-Kishi.jpg [View same] [iqdb] [saucenao] [google]
3719316

Does anyone knows if this bezel was ever used in an actually released version of Double Dragon? I'm guessing it was used for Double Dragon II during its 1988 location test in San Francisco.

>> No.3208247 [View]
File: 32 KB, 320x243, 2644929-1908084082-Kishi.jpg [View same] [iqdb] [saucenao] [google]
3208247

>>3208191
He was a former high school delinquent after all.
>>3208217
Funny you should say that. He has an anecdote on his site about he was forced to do the location testing for Double Dragon II in a San Francisco ghetto.

>> No.2843757 [View]
File: 32 KB, 320x243, 2644929-1908084082-Kishi.jpg [View same] [iqdb] [saucenao] [google]
2843757

The first two games only.

>> No.2742114 [View]
File: 32 KB, 320x243, 2644929-1908084082-Kishi.jpg [View same] [iqdb] [saucenao] [google]
2742114

>>2742106
I explained my reasoning here.>>2742093 Also, the novelty of 2-player co-op in the SMS version wears off when you consider DD2 (and 3) only came out on the NES.

>> No.2425189 [View]
File: 32 KB, 320x243, 2644929-1908084082-Kishi.jpg [View same] [iqdb] [saucenao] [google]
2425189

>>2425170
Yoshihisa Kishimoto (creator of the Kunio-kun and Double Dragon) says he had to conduct the location testing for the arcade version of Double Dragon II in a San Francisco ghetto and he was scared shitless during the experience.

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