[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3348385 [View]
File: 67 KB, 500x325, lmyzklQlle1qd1egho1_500.jpg [View same] [iqdb] [saucenao] [google]
3348385

https://www.dropbox.com/s/g4ajmkymclgv8ht/DUMP-3-test1.pk3?dl=1

New map test build. I was going to post the weapons as well, but...well, it looks like my copy of the weapons build is slightly out of date. So I'll just have Yholl post it when he gets on. EFFORT

Enjoy, mates. 80 maps is definitely a hell of a haul, and we've still got a long way to go.
I hope we can get it done this month!

>> No.3317621 [View]
File: 67 KB, 500x325, lmyzklQlle1qd1egho1_500.jpg [View same] [iqdb] [saucenao] [google]
3317621

>>3317187

Heh.

>> No.3279250 [View]
File: 67 KB, 500x325, lmyzklQlle1qd1egho1_500.jpg [View same] [iqdb] [saucenao] [google]
3279250

>>3277279
>Fear not anon. There'll be probably more DUMPs I hope.

There will be.
To be honest, there's a little bit of a selfish motivation behind DUMP--I want to learn how to map and how to map decently. I don't expect to be Ribbiks, but at the very least I wanna make stuff that isn't hot garbage..

So as long as that goal's in place, there'll be more DUMPs.
And in the very unlikely event that I'm eventually satisfied with my "mapping" "ability" and move on, someone else will probably pick up DUMP.

>> No.2775810 [View]
File: 67 KB, 500x325, lmyzklQlle1qd1egho1_500.jpg [View same] [iqdb] [saucenao] [google]
2775810

>>2775614
>Turn it into an afterimage of Shihong that doubles her attacks at the cost of extra ammo.

I really like this idea.
Punch, and it punches too, shoot and it shoots too. Would give her melee attacks a LOT of extra range, able to knock dudes silly at a distance, and would allow her to get some extra oomph on ranged attacks.
I have no idea how I'd be able to code it, though. Maybe an entity that follows at a specific distance, like the buttshield, but reacts to the player's inventory, so it knows when the player is shooting or punching? Man I dunno.

>Shihong has no good weapon made for nonstop shooting despite being so gun oriented

How would you feel about a fuckoff minigun?

>>2775582
>I also feel that tapping the booster should result in a standard dodge that takes however much of the meter you feel would balance it out, because her booster is very.. Imprecise and you have to work around it's flaws.

I'll take another look at the booster.
It sounds like one thing that might go well with the problems people bring up is that the speed isn't dependent on pitch/height, but rather on how much fuel is left. More fuel means a much faster boost. Less fuel means a slower boost.
Ergo, if you're tapping it, you don't use much, and you have a massive lunge to dodge. If you hold it, you can maneuver longer, but as fuel deprives it dies out.

>> No.2615593 [View]
File: 67 KB, 500x325, lmyzklQlle1qd1egho1_500.jpg [View same] [iqdb] [saucenao] [google]
2615593

>>2614540
http://i.4cdn.org/wsg/1439747674620.webm

I fear I might have overdone it slightly.

Navigation
View posts[+24][+48][+96]