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>> No.5994039 [View]
File: 44 KB, 640x400, 403489-first-queen-iv-pc-98-screenshot-battle-near-a-castle-gate.gif [View same] [iqdb] [saucenao] [google]
5994039

There's a genre in Japan that I haven't seen a lot of. It's a real time army-vs-army battle but the stats are more like JRPG than like RTS.

Pic related is called First Queen 4, you play as a king who resists against the all mighty Imperial Alliance who controls 90% of the map. You must build up your forces, explore uncharted areas, and slowly break into the big bad by occupying their key fortresses.

Each soldier is unique in that they have complicated stats and you can equip them with items, you can also promote your soldiers into horse riding knights at lv50. You'll also have 10+ armies of 20 strong each so you can do two pronged attacks, call supports, defend sites etc. You can capture units, hire new soldiers, and hire random people from towns. For example one party member is a weird dude who likes to collect furry suits and he gets special abilities with each, another is a wizard apprentice who can summon monsters and shoot homing fireballs. You can also form alliances with neutral factions which usually puts you at odds with their opposite factions (allying with forest elves gives you an elite elf squad but puts you at odds with the humans nearby) allowing each playthrough to be different.

You fight alongside your army and have free control over yourself and can switch to any of your other 19 units so there is some degree of micro. Very essential to keep casualties low since the game world is with permadeath.

Thinking about it now it's kind of like warcraft 3.

https://www.youtube.com/watch?v=AqiPyZv5Mqo

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