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/vr/ - Retro Games

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>> No.1831296 [View]
File: 66 KB, 800x600, DWsecretlevel.jpg [View same] [iqdb] [saucenao] [google]
1831296

I've actually been replaying the main game now that I'm done replaying Death Wish and Cryptic Passage.

Last level I beat was Overlook Hotel. I think it's one of my fav level due to the amount of freedom it gives you, and the most important is, no matter which way you go, enemy placement and weapon/ammo/health item ratio is always stellar, EVEN if you play on skill4 + pitchfork start which is what I did.

There is one thing that bothered me abuot Overlook Hotel : the secret exit leading to the secret level and the tomes. That secret exit is in that ball room where you fight a mini boss version of the grey gargoyle; and it appears in the middle of the room once you beat the boss as smoke (which you can go in and it teleportsyou where the exit to the secret level is).

No what bothers me is :
1) you can get that exit very easily not eevn half way through map
2) each of the tomes you can pick up throughout the levels make a wind noise as well as draws a piece of a symbol that once you've got all the tomes, draws a symbol all around the secret exit.

Now what I'm thinking is that they intended to make the teleport to the secret exit only work if you pick up all the tomes but didn't have time to do it... What do you think of my theory?

I personally believe that they didn't have time to polish the game as much as they should have. To me it's quite obvious that the later episodes don't have as much polish and detailing as the levels in the first 2 episodes. As if they didn't have time to do it. Also, there are some inconsistency in the game : i'm replaying the game on skill4, pitchfork start every level. So far, every level was do-able pitchfork EXCEPT one : the great templete (E1M6) which is just IMPOSSIBLE on pitchfork start, which is a shame.

https://www.youtube.com/watch?feature=player_embedded&v=OUeLoNRtFJM

pic is more Death Wish greatness

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