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>> No.6981527 [View]
File: 7 KB, 272x372, sakue.png [View same] [iqdb] [saucenao] [google]
6981527

>>6981487
I havent made any substantial tutorials myself of how i do things, but, i been practicing these and they are really helpful, specially ever since i gotten Photoshop again.

https://2dwillneverdie.com/tutorial/the-making-of-tekken-megaman-sprite/

https://2dwillneverdie.com/tutorial/the-making-of-el-zombo/

Note that there might be a little contradiction between these two methods of whatever using Bilinear or Bicubic interpolation for shrinking, also try to draw and artwork of your character at 4x the resolution of your sprite and then use these methods so you can get better results, because with no offense, they need work. >>6981468 >>6966103, and i know you can do it, hell, even i did it.

>> No.6948362 [View]
File: 7 KB, 272x372, sakue.png [View same] [iqdb] [saucenao] [google]
6948362

>>6948212
>>6948247
>>6947031

>i wished we lived in the alternate timeline
>oh Capcom made both a card captor sakura multigenre arcade game with boss rush stages a la Megaman Power Battle/Fighters/Red Earth with fighting game elements in team up with ARIKA.
>followed by a Shaman King Fighting game released in 2002 using the same engine and being the last CPS3 game
>the CPS3 was not a failure due to using a better and more stable board
>Sailormoon
>OH!, KONAMI Actually got the license and makes both a Beat em Up and an arcade fighter as well!

>> No.6941427 [View]
File: 7 KB, 272x372, sakue.png [View same] [iqdb] [saucenao] [google]
6941427

good run

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