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/vr/ - Retro Games

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>> No.8716994 [View]
File: 3.37 MB, 600x600, 1641209169823.gif [View same] [iqdb] [saucenao] [google]
8716994

>>8711619
>>8711683
>>8711689
>>8711708
>>8711720
Did you really cicle all these pictures before even looking at: >>8711257
>they are personal computers
>they aren't PC platform though

>> No.8699321 [View]
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8699321

>>8698720
>No, it's just that RA is exposed to a demographic (/vr/) that was never really that tech savvy, it's mostly people who use Apple products and don't do any self configuration or anything.
>Those people always existed, you just notice it more here thanks to that.
This. The only reason why we even have unironic RetroArch shitposters and threads.

>> No.8552496 [View]
File: 3.37 MB, 600x600, 1642363130820.gif [View same] [iqdb] [saucenao] [google]
8552496

I used to play mario games and two player and just kill off player one to be luigi

>> No.8526448 [View]
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8526448

How it is, that when I play PS2 or Xbox games on PC on a CRT at 60Hz, there's obvious ghosting / double images when moving the camera, thanks to the game running at 30 FPS.
But when I play on a real PS2 or Xbox hooked up to the same CRT, there's not?? What magic is this?

>> No.8487249 [View]
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8487249

>>8485794
It's not like you can simply hook up a CRT to your PC and emulate while outputting real 240p.

>> No.8480503 [View]
File: 3.37 MB, 600x600, upload-0e345192-26bd-47f5-aea4-ed0adf8fd58d.gif [View same] [iqdb] [saucenao] [google]
8480503

fun

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