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>> No.7009404 [View]
File: 80 KB, 1292x532, sonic waterfall.png [View same] [iqdb] [saucenao] [google]
7009404

>>7004552
low key i think its my fault. made a comparison image years ago and it jump-started the dithering trend

>> No.4800910 [View]
File: 80 KB, 1292x532, sonic waterfall.png [View same] [iqdb] [saucenao] [google]
4800910

>>4800865
waterfalls in sonic are basically a meme at this point to show off sprite filters

>> No.3867325 [View]
File: 80 KB, 1292x532, sonic waterfall.png [View same] [iqdb] [saucenao] [google]
3867325

i like clean pixels, but you need to have the shitty blur of a crt to get fake transparencies. sometimes it was also used to create new colors.

>> No.2474676 [View]
File: 80 KB, 1292x532, sonic waterfall.png [View same] [iqdb] [saucenao] [google]
2474676

>>2472603
its a neat trick from tvs blurring the image. looks like a shitty line pattern if emulating pure pixels though

>> No.2034816 [View]
File: 80 KB, 1292x532, sonic waterfall.png [View same] [iqdb] [saucenao] [google]
2034816

The best filtering is the type that imitates a graphical effect devs intended

>> No.1369372 [View]
File: 80 KB, 1292x532, sonic waterfall.png [View same] [iqdb] [saucenao] [google]
1369372

left or right?

>> No.1313626 [View]
File: 80 KB, 1292x532, sonic waterfall.png [View same] [iqdb] [saucenao] [google]
1313626

ill just post this here.
all you need is a slight blur to get what devs intended you to see.
some of you guys just go overkill with filters, especially scanlines.

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