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>> No.7041846 [View]
File: 1.64 MB, 1920x1080, jumpjam_here.png [View same] [iqdb] [saucenao] [google]
7041846

>>7041796
>Win7 which I stubbornly cling to
based.
like you were told in the last thread, you should be able to turn the widescreen stretching off in the driver options (nvidia control panel or the amd thing).

you'll still be left with either a tiny frame or the whole screen blurred by upscaling. two ways to avoid that.
one is using "r_scale 4" in Quakespasm at a higher resolution. you'll probably want mipmaps off for this to look right ("gl_texturemode 1").
second option is using MarkV engine instead of Quakespasm. in software mode, it has "stretch" option that does the "lossless" scaling internally.

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