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>> No.9223907 [View]
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9223907

>>9223863
Freelook is meh in terms of breaking stuff (some shootables may become trivial whereas in vanilla you have to z-line up with them - a prime example is the icon of sin). Jumping does break much more stuff, allowing you to bypass levels - I think it should have been opt-in (maps can opt-out).
The texture filtering it uses by default is questionable. The status bar aspect ratio is unforgivable. The sector lightning mode is contentious.
The other differences are autist-level. I have no sympathy for people who REALLY want to keep game-breaking bugs in. like the intercept overflow, going as far as emulating them. Like, what the fuck man?
Being able to punch big stuff, having your hits register properly. and having things not being infinitely tall are nice bugfixes, if a map relies on them I'd consider it broken to be honest.

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