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/vr/ - Retro Games

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>> No.4664304 [View]
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4664304

>>4664280
>all this nintendo hate
why do you hate video games?

>> No.4442872 [DELETED]  [View]
File: 400 KB, 1600x1071, NiGHTS.jpg [View same] [iqdb] [saucenao] [google]
4442872

>>4442864
Fuck yeah, Sega all the way mah nigga! Saturn won the console war, only faggots who think sales figures matter will disagree

>> No.4430498 [View]
File: 400 KB, 1600x1071, NiGHTS.jpg [View same] [iqdb] [saucenao] [google]
4430498

>>4429762
OP here, most story-driven video games are basically interactive movies. NiGHTS into Dreams tells a great story but it doesn't hold the player's hand by delivering hours worth of exposition in cinematics like most modern games do. Here are some examples of storytelling that could only be done well in the video game medium:

>The backstory doesn't have to take up a huge amount of the game or an introduction cutscene. It is given in the info section for the HD remake or the instruction manual in the original. This allows the player to cut to the meat of the game while getting the gist of the story quickly, allowing them to fill in the blanks with their imagination
>The stages transition because the stages transition, the player needs a new level to go to. They don't need a cinematic going on about how the physics of dream travelling works like in JoD
>The character select screen has sound effects that are familiar to a child in a minute+ long track. You can't make a movie with a still picture of two children while it plays in the background, but in an interactive medium the player can just set their controller down for a second and listen
>There is no dialogue in the game other than one line. It's like an avant garde experience of sorts, you don't see this in shit like movies unless it has narration or is a silent film (but even those tend to have caption cards) which makes the one line of dialogue that much more impactful. What medium besides video games could you get away with this and still have a hit?
>The setting is traveled by the player personally, each player will have a different experience and come to different conclusions about the symbolism pertaining to the world around them
>We don't need a huge amount of excuses at to why the villain is what he is or a long speech about how he fell into the black sea, it's only very subtly implied

>> No.4198970 [View]
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4198970

>> No.4018973 [View]
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4018973

>>4017173

>> No.3938687 [View]
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3938687

>>3938683
dirt is one thing anon. but you cant remove the ghost souls of past players. They will haunt you in your dreams.

>> No.3851647 [View]
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3851647

>> No.3755085 [View]
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3755085

Can we have a thread for cool custom modifications?

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