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/vr/ - Retro Games

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>> No.10707642 [View]
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10707642

>>10679664
Ares always ran quite poorly for me, I suppose it uses up more resources since it focuses on being accurate as can be, but I don't feel it's worth it at all, unless you have higher end hardware, which I don't, so I'll stick to RetroArch as I have so many cores to choose from, I'm always bound to find a core that works best for me, it's always good to have options and RetroArch gives me so many.

>> No.10644349 [View]
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10644349

>>10633502
It's anything with too sudden difficulty spikes that doesn't follow a proper difficulty curve, I think any part where the player has too high a chance of taking damage by force and/or if its got sections that don't properly fit the control the player's given to work with... and that's all.

>> No.10532150 [View]
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>>10532136
I'm not, it just became obvious when I came back to all of the stuff I struggled with as a kid and, as I finally beat them, realized that most took 30 or even 15 minutes sometimes, when you get good at them and know what to do, of course. It's clear to me that part of the reason why they had to be difficult, some even taking you back to the start when losing too much, is for it to last longer too.

I don't get why you'd be upset and act as if such a simple conclusion must obviously be because I've watched a YouTube video about it, people can go and have their own opinions, and this was mine.

>> No.10518821 [View]
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10518821

>>10518162
>>10518232
No one's saying you should use RetroArch or that everyone should use it, and most of the replies in the thread by people that use RetroArch, are all about the hate RetroArch gets in here, by users that prefer standalone emulators and think that makes them superior... why is it that you should switch to RetroArch? Well, you shouldn't, but still there are reasons why others do it, you know it.

>>10518528
I know the cards that are dropped by all of the NPCs due to there being actual lists, with the drop rates of each specific card against all other duelists, and I was getting cards that LITERALLY weren't meant to be dropped by the NPCs I was playing against... that's a bug, anon. I didn't blame bad RNG on bugs, and I'm not an idiot, you just have no reading comprehension, stupid fuck.

>> No.10498913 [View]
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>>10496743
>ever play a game where you tell yourself it's good, but it left a sour taste in your mouth?
Super Bomberman 3.
I mean, it's Bomberman on the SNES, it'a always fantastic, right? Well, this one was, until I got to the last area without powerups due to losing all of my lives... trying to finish the last area with no powerups is torture and eventually I just stopped playing altogether.

>> No.10495083 [View]
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>>10493731
>What was the most blatantly unenjoyable retro game you finished to completion?
I try to play most of the major releases from my favorite franchises and IPs... naturally that leads to me playing, and often finishing, genuinely bad stuff, which I don't mind all that much since it's a good thing to play bad video games from time to time, it makes me appreciate good ones more...

Anyways, there are a couple of titles that have stuck to me...

>The Lion King (NES/Game Boy)
Well, not only is this a weird one from the get go, due to the Bible passages and "Boy Love" hidden messages that the coders put in there... for some reason, but it's also an awful video game where all of the good Virgin had done for SNES/Mega Drive is butchered. It's a platformer where, if you jump into a platform above you, you don't go through it and then land on it, you just hit your head, that on itself would be bad enough, but it having awful collision detection is the icing on the cake. It's a CHORE to play, it feels AWFUL, I prefer the NES version because it's SHORTER.

>Spider-Man: Return of the Sinister Six (Master System/Game Gear)
I had the NES version as a kid, and while it wasn't a very good title, it got the job done and I still appreciate it for what it was... I was excited to play this on the hopes that it'd be the title I grew up with, and loved, but BETTER. I was SO wrong on this one. It looks worse, losing the moody and dark atmosphere from the NES, same with the OST, and the controls feel worse... they also went ahead and RUINED the jump kick, because on NES you jump forward while kicking, but here you stay in place, there's NO reach to it... and the worst thing, that made this so miserable for me, where the enemies, more specifically how they had no pattern and were way faster than the NES version, you get hit a lot more and it never feels fair, it feels CHEAP and it pisses me off... also, the bosses' AI is a pain, and they waste a lot more time than the NES version.

>> No.10342224 [View]
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10342224

>>10328516
I agree, but BATS manage to be 10x worse...

>> No.10183730 [View]
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>>10183714
>Garbage compared to what exactly?
It wasn't garbage compared to anything, it was simply garbage, if I eat something that tastes like shit I don't say that it tastes like shit compared to my mom's food or compared to a different restaurant, I simply say that it's shit because it is, I don't care how good or bad the competition was, I care about being able to comfortably play my video games anywhere, you know, the point of a handheld? And when I have to find this perfect lighting and angle to even see what I'm doing without it feeling like shit then the whole experience becomes miserable, it's as simple as that.

>> No.10149579 [View]
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>>10142750
GBA was awful and the only reason people have nostalgia for it is the library and the superior model revisions, but hardware wise Nintendo got lazy due to not having competition between the demise of the Game Gear and birth of the PSP. Not only did it need X and Y, but the original model should've had a backlit screen, it was 2001 already, there's no excuse. It frustrates me because while the SP existed and had a neat design that protected the screen, the original model was just nicer to hold... but that screen ruined everything, and the lack of buttons ruined the original, the SP and the Micro, all of them, a baffling decision from a company that was getting way too lazy and comfortable. I miss my childhood GBA, shouldn't have sold it, but I'd be lying if I said that even back then these shortcomings didn't upset me and made it harder to love the thing.

>> No.9521857 [View]
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9521857

>>9521801
What's a 1CC? Is it exclusive to arcade or does it work for console titles aswell? Do you get a 1CC if you get to the end without using any continues or is it only if you get there without losing any lives at all?

>> No.8735917 [View]
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8735917

>>8735847
>deadass

>> No.8528986 [View]
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8528986

>>8528984
You best not be talking smack about the dendy.

>> No.8511001 [View]
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8511001

>>8510906
I think it's fine because you're still the one in control who has to put in the right inputs and play right to win, with some titles a guide will only get you so far. However, there is a matter of you spoiling yourself from the experience, especially when finding secrets is one of the keys aspects of the adventure you're playing. I feel that you should avoid guides in your 1st playthrough, and then maybe use it after that to see if you missed out on anything.

Still, let's say you're stuck, in that case I don't see much of an issue, sure, try to solve it by yourself before using a guide, test things out, experiment and maybe you'll figure it all out on your own, but if it doesn't work out and especially if you feel like you're about to give up, then just use it, I think it's much better to use a guide and somewhat spoil the experience than refuse to use it and end up having no experience at all, don't feel bad about it.

Now, another thing that's important to remember is that a lot of retro titles were made with something in mind, and that is that most kids would only have a few cartridges at best, so they'd play the same thing over and over again to the point where they'd figure out everything there was to see at some point, nowadays we have less time, or just more options in our backlog that we'd like to play, so we don't like spending to much time finding out things.

>> No.8489157 [View]
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8489157

I believe most would agree that video games are now easier than before, for the most part at least, and not necessarily due to their design, but mostly due to technical progress in the industry, back then we'd have run times of less than an hour, now everything that comes out is expected to deliver dozens of hours at least, so strategies that developers used in the past, like forcing the player to go back to the beggining when losing all of their lives and continues, not having a way of saving, adding difficulty spikes to prevent people from beating something they rented over the weeked... all of that is pretty much gone nowadays, the punishment for losing is that you get taken back to your last checkpoint and you repeat the segment you're stuck in until you pass.

I'm getting more and more into retro in the last few years, mostly because I dislike the emphasis nowadays on long run times and loads of content, it's not objectively bad and I can see why people overall like that, especially considering the price tags, but I just lose interest quickly, and I like being able to sit down and beat something I used to struggle with in about an hour, after spending hours losing and getting better. Still, it definitely is tough, and while it is rewarding when you finally master what you're playing, the process of getting there can be tiresome, and sometimes you never even get there at all, which results in an empty and frustrating feeling. When you lose over and over, and especially when you go back to the title screen, it's tough.

What I'm trying to get to is, for the people that are more used to the retro landscape, and who love it, how do you deal with the high difficulty that used to be the standard? How do you manage to still enjoy playing something even when failing constantly and especially when you're sent back to the title screen when losing all of your lives? How do you keep going instead of giving up, without losing any of the enjoyment out of it?

>> No.6950072 [View]
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6950072

>>6947624
>Shooter
>Not on PC
>Especially Max Payne

>> No.6082553 [View]
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6082553

>>6082252
>>6082527
>Not just using the fucking PC version
>Any of the dozens of it
>Nah, bro, I'm fine, I will just emulate
>Have you tried that faux-open port?
Are you by chance trying to reinvent the fucking wheel?

>> No.5957513 [View]
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5957513

>>5957024
>Castle right next to starting position
>Flag next to the castle doesn't connect to the nearby steelworks
>Not making connection between mill and the flag left of it
>Brewery is fuck-away from any source of grain
>The other mill isn't connected directly to the farm
>Most of mines is going a fuck-huge roundabount
>No actual roundabount around HQ

I could keep going on how fucking terribly inefficient your road connections are, but hey, you self-proclaimed yourself as a Chad, so no wonder it's all fucked and gay.

>> No.5947716 [View]
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5947716

>>5947703
By playing the game

>> No.5787807 [View]
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5787807

>>5787082
>Being this fucking dense
>Blaming a game for it

>> No.5718232 [View]
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5718232

>>5711141
>all museums are 'private collections'
> Because you aren't allowed down there, "public".

>> No.5705241 [View]
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5705241

>>5705182
>tier lists
What are you, in first grade?

>> No.5675231 [DELETED]  [View]
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5675231

>>5669971
>PC is better, and it isn't too hard to get it to work.
What is GOG

>> No.5624975 [View]
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5624975

>>5624047
>>5624051
People like you are the reason why I'm given shit ever since, just because we both play vidya and somehow this connects me with subhuman like you.

>>5624060
TR2 issues isn't about lots of combat (TR3 has even more), it's in Venice, Oil Rig and Maria Doria levels. The game doesn't really get good until you hit Tibet, which is mid-game mark.

>> No.4950892 [View]
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4950892

>>4947726
Awhile back I did some research on the flat screen rumor, found several forums saying light guns will work as long as it's a SD TV flat screen. HDTV crt's (most of which were flat screen) don't work, and that's how the rumor started. Haven't had a chance to try it myself yet :/

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