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>> No.4643434 [View]
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4643434

>>4643429
>Keeping in the arena shooter genre, 2K4 doesn't compete, it surpasses Quake by a large margin.
>shit-tier art style
>bloated as fuck
>caters to casual play rather than competitive play
>vehicles in an arena shooter

>> No.4575754 [View]
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4575754

>>4566431
>load times
>horrible build quality
>analog controls aren't even used for most games
>only two controller ports
>shit 3D graphics
>literally nothing noteworthy outside of chatty JRPGs, MGS and a few platformers
What a piece of shit.

>> No.4247869 [View]
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4247869

>>4247864
>I'm understanding you perfectly.
Apparently not. This is a simple concept. Sonic is about going fast, except the only way you can actually go "fast" is to memorize the shitty layout of the levels and anticipate obstacles that would normally have killed you if you didn't know they were there. Moreover, your speed is constantly interrupted with obstacles that can't simply be avoided, like pushing the fucking block in Marble Zone. That's bad design shitbird, there's no two ways about it. If pretending that I'm bad at the game makes it easier for you to avoid coming to grips with the fact that the game is severely flawed from a design perspective, then by all means, go ahead. It doesn't change reality and you're fucking stupid. Some of us are actually capable of enjoying a game without sucking its dick and pretending it doesn't have flaws that it clearly does. I guess you're just autistic and more willing to put up with shitty level design than I am. Not much more I can say on the subject.

>> No.4232965 [View]
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4232965

>>4232826
>Seriously, you'll have to start scraping the bottom of the barrel to even come close to filling a top 20
This is complete bullshit. There are dozens of great games on the N64 and you don't have to "scrape the bottom of the barrel" to find them. Your entire shitbird argument is predicated on the blatantly false meme that lesser known games like Blast Corps are somehow "bad" just because you haven't played them, but I guarantee you'd be the first faggot to bring up steaming garbage like Brave Fencer Musashi or some other "hidden gem" shovelware that you think is relevant.

I own an N64, Saturn and PS1 and have played the best games on each, and I would struggle to name 20~30 true must-play games for the other competing consoles. Each console of the gen had great games but N64 by far had the most polished, high-quality experiences of the day and the games had the most diverse gameplay. The best games on PS1 and Saturn are almost entirely composed of sidescrollers, RPGs and the like. There is absolutely nothing that approaches the style or quality of games like Majora's Mask, StarFox 64, Perfect Dark, F-Zero X, etc. Absolutely nothing. Hell, even the multiplats were almost always better on N64, solely because Nintendo wouldn't accept the game unless the dev were willing to put in extra effort to make the N64 version stand out.

Basically, your opinion is a steaming pile of shit and you have no idea what you're talking about.

>> No.4172864 [View]
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4172864

>>4172609
Actually it looks like he used it perfectly. You asked for a specific example, and when you received one you then switched arguments and said it didn't matter. That's literally the definition of moving goal posts. Are you autistic?

>> No.4158934 [View]
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4158934

>>4158875
>gameplay? no
Are you serious right now? Literally everything about the gameplay was deeper and far improved over ALttP. The combat alone went from "swing sword" to an entire moveset of different slices, rolls, jumps, etc. That's not even accounting for all the different ways you could use items like the bow and hookshot given the fully 3D environments, epona, the platforming, the better character interaction and minigames, everything. The gameplay isn't even fucking comparable dude.

>scope? considering all that LttP did with 16 bits
Stop right there, friend. It doesn't matter how much ALttP "did with 16 bits", what matters is the end result. If we're talking about which one had the larger and more intricate world, OoT wins. If we're talking about which game was more technically impressive for the era, OoT still wins. ALttP was a simple refinement of the original Zelda 1 formula, but it was by no means revolutionary in the way that OoT's world was, and either way, the world of OoT was still bigger, better and far more content-rich than the relatively tiny world of ALttP.

>I only recently found out that you can dash into cane of somaria blocks and make em bounce away.
What the fuck kind of point is this? So what? OoT had dozens of little secrets like this. You can play Zelda's Lullaby for broken sign posts to fix them, you can play Song of Storms in secret places to make fairies appear, you can shoot palm trees to make them drop nuts and rupees, you can roll into regular trees to make them drop hearts, you can touch a butterfly with a deku stick and turn it into a fairy, you can flip over a tektite using the megaton hammer, you can rip the fishing hole owner's hat off his head with the fishing pole... there are literally, and I do mean literally, hundreds of secrets like this in OoT. Again, ALttP cannot even begin to compare.

>> No.1133426 [View]
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1133426

>>1133420

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