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>> No.3891347 [View]
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3891347

>>3891315
Vanilla. I'll paste the original post

ey guys, it's time for another mapjam.

This time we're looking for 6 to 8 mappers, so get in early ^_^

Our target release date will be the 26th of March. But this will be flexible as I want the maps to have a polished quality.

The theme is a vanilla-like episode for quake. In the discussion thread I mentioned a possible map flow of the following:

M1 Base map (as per id convention) ->
M2 polluting into a swamp map ->
M3 entering into a ruins map ->
M4 which enters a lost "lovecraftian" city ->
M5 which has a maze like cultist church ->
M6 that has a boss battle.
Secret map -> whatever really.

If you'd like to change one of the map themes for whatever reason, that is fine, but it must make sense for the "narrative".

Pick a map you'd like to contribute. I'd like to encourage mappers to make their own textures to use alongside the original id textures. I say this because I'd like to have new textures to contribute to the community at the end of the jam.

If you feel like you'd like to use other 3rd party textures then I'm open to this, but please make sure they fit the theme and work alongside the id textures.

Maps will exit to the next map in sequence rather than a hub, so we're looking for scaling difficulty over the course of the episode. Please keep this in mind when choosing your weapon loadout.

Ideally I hope this will be a highly collaborative process. Conceptually, the flow and the feel of the maps should mesh well together. As such I'll be encouraging iterative build processes. Feedback from other mappers should also be shared during this process

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