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>> No.1630793 [View]
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1630793

I find it interesting that the japanese 2D Pixel style evolved the way it has because of:

1) Early monitors needing at least 640x200 resolution to properly display Kanji;
2) Lack of any serious PC upgrading culture more or less locking the standard monitor res to 680x400 for the most of the 90s.

Heck, I think that the graphics of most japanese console games of early 90s were originally of higher resolution, made to be intentionally "squashed" into lowres to create an illusion of an much better looking game than was actually capable of rendering, similar to what Capcom was doing with horizontal squashing with wide pixels in the CPS2 arcade boards.

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