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/vr/ - Retro Games

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>> No.941404 [View]
File: 100 KB, 800x600, Screenshot_Doom_20130727_121318.png [View same] [iqdb] [saucenao] [google]
941404

>>940142
>>941342

Cont.

Why should someone FORCE the player to receive damage from an attack? What's the point of reaching 200/200 if you're going to strike me with a stupid attack with 100% chance of happening? This whole 48 HP thing will be all over the place just like "seven rockets" is, I can guarantee it.

Okay, so. Right after he finishes screaming, he can take two directions. He can start spitting cubes, or shooting mancubi's fireballs. Either way, after doing that, he starts shooting yellow straight and fast fireballs which can blow you up if you don't take cover fast enough. If you start moving around, and almost being close to him, he will invoke those thunders from the WIP video who try to follow and strike you.

Now, his weak point relies right below his jaw, near the center of his thorax. If you're smart enough you can notice a little gap which pretty much confirms this.

Moving around the stage is quite tricky, because you can end up below the whole altar of sacrifice, and you must climb up to reach a good height and start shooting back. NOW, almost right after the middle of his HP he will start sending those yellow fireballs more stronger than ever, and sometimes you can't dodge 'em AT ALL, because you just simply don't see it coming at all.

Oh, and by the way, check this. Straight from his decorate

>Health 30000
>PainChance 20
>damagefactor "BFG", 0

So the only thing that can kill this dude, you guessed it, RAWKITS! I was looking forward to contribute to the WAD by providing some cool noises and shit, but after this, fuck it.

Knowing Mark, don't expect this to change in any form.

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