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/vr/ - Retro Games

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>> No.6672209 [View]
File: 2.71 MB, 3200x2400, Yabausev0.9.142016-01-1012_32_17PM.png [View same] [iqdb] [saucenao] [google]
6672209

This was pretty common, even on the Saturn

>> No.6193756 [View]
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6193756

>>6192996
>>6193037

Are ports on non-retro consoles actually retro?

The rules read:
>Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier. With the release of the 8th generation of consoles, the Sega Dreamcast will now be considered "retro", though the remainder of the sixth generation (Xbox, PS2, GameCube) will not.

Since the PS2 isn't retro, why would a game on that console be considered retro?
After all, the rules clearly mention "video games on platforms launched in 1999 and earlier".

>> No.5963462 [View]
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>> No.5888225 [View]
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5888225

>>5877415
Die Hard

>> No.5499415 [View]
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>> No.5452417 [DELETED]  [View]
File: 2.71 MB, 3200x2400, Yabausev0.9.142016-01-1012_32_17PM.png [View same] [iqdb] [saucenao] [google]
5452417

[president's daughter intensifies]

>> No.5064026 [View]
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>>5064018
FUCK THE PRESIDENT DAUGHTER!

>> No.4932272 [View]
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4932272

>>4932049
THIS. Early 3D games had controls from hell and everybody was trying something different and weird every game untill something worked. Even after the PSX introduced dual analog I think only a small handful of games actually used the right stick for camera control instead of the bumpers.

When you pick up a 2D game the control scheme is much more likely to be obvious from the get go.

>> No.4061390 [View]
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4061390

>>4061389

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