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/vr/ - Retro Games

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>> No.3133529 [View]
File: 177 KB, 1280x960, swp0023.jpg [View same] [iqdb] [saucenao] [google]
3133529

>>3133479
It's still weird they'd neglect enemy detection from overwater... after all enemies do somewhat detect the player and react in between Room Over Room sectors so why not when you're overwater.

Anyway I think I've finally found motivation and inspiration to keep working on my SW map. I need to wrap this map, it's at least 3/4 done, then I can move on to something else.

>> No.1848289 [View]
File: 177 KB, 1280x960, swp0023.jpg [View same] [iqdb] [saucenao] [google]
1848289

>>1848223
Bullet spongy enemies in shadow warrior? Wtf man, this guy is all about firepower. Enemies can kill you quick, and you can kill them quick. You're not supposed to be using the uzi/shotgun on everything you know, rocket launcher/grenadelauncher/railgun/head take things down really fast!

Anyway if you like the game i'm almost half way through making a map for it. Gonna be pretty cool. There just isn't enough quality SW content out there.

>> No.1800746 [View]
File: 177 KB, 1280x960, swp0023.jpg [View same] [iqdb] [saucenao] [google]
1800746

>>1800724
Not that I know of... I know a Duke3D map that's all underwater : http://msdn.duke4.net/hotbobsp4.php but it doesn't have the Bioshock feel.

If you remember the name of that SW map I'd like to check it out. Good fan made SW content is scarce and hard to find (though I have been working on a SW map lately pic related).

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