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>> No.4675703 [View]
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4675703

>>4675669
Do you not have a working computer at the moment or something?

>>4675671
>1: Is there a way to align textures without moving the brush? the only way I know how to do it so far is select a brush, assign a texture, turn off texture lock, then move the brush around until the texture lines up, lock it again & move it back to its original position. I figure there's probably a much better way of doing this I dont know about yet?
In the right pane, click the Face tab, the one where you select what texture you want. Under the big grey box, there's X offset, Y offset, angle, and X/Y scale- use those to align the texture exactly how you want it. Note that this will affect the entire brush- if you want to edit only one side, hold Shift and click the face you want first. This will also fill that big grey box with the texture you're using with the shape of the currently selected brush face overlaid so you can see exactly how it lines up.

If you want to reverse how a texture appears, you can use negative numbers for the X/Y scale options: -1 will invert the texture in that direction, which you'll be using a lot if you're using the standard map format (instead of Valve 220) as on any given square brush, two sides will be backwards due to the texture format (based on world coordinates instead of brush face coordinates).

>2: How do I rotate a light so the light direction points straight up or down? If i select the light with the rotate tool only the direction only changes on the horizontal axis' not vertically like i want. I figured this might be achieved by altering the mangle value in the entity inspector, but messing with it just makes the light glitch out regardless of the number I try. What am I doing wrong?
Normally you have to give the light a target-targetname field pair with an info_null- the light will then point at the info_null. If you're using newer tools (i.e. ericw's), you use the mangle field with three values for yaw, pitch, and roll (i.e. 0 90 0).

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