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>> No.5539845 [View]
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5539845

>>5539748
>>5539753
Right, you have to create proper height maps for every frame to get correct normals later on. Automated processes hardly work for that.
Or you go the laborious way of creating your normals directly from 3D models.

Besides that some extra coding would be necessary to get correct normal mapping on sprites working in the source ports.

This is, for example, so much easier in Unity or UE.

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