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/vr/ - Retro Games

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>> No.7857617 [View]
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7857617

>>7857458
>>7857594
I respect that there are some things that Nostalgia just can't let you impartially judge. But I also actually enjoy games I just find some to be bad and pretty hard to find any enjoyment in.

I'll give the first DQ games the nod that at least they are very charmingly beautiful games from an aesthetic point. That gameplay though just always kills any ability of me to enjoy it. I will say I doubt we ever get the Legend of Zelda series without Dragon Quest, because I think the first Zelda game is Miyamoto's "Fuck you" letter to the JRPG craze

>> No.5559106 [View]
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5559106

>>5559083
different strokes different folks

I like big levels for a few reasons
In single player it gives me the chance to juggle different things going on, I can move between areas and leave monsters to infight or wander around and thin out. Or I can go back and grab health and ammo from somewhere to deal with problems. Im not concerned about how long it takes me at all, im just fine playing a map for 1 hour plus. This is about strategy and survival horror.
> TNT map 27 "Mount Pain" was an absolutely huge level
> so is Plutonia2 map 23 "Aztec" and map 17 "Nuclear Horror"
> these maps can take at least 30 mins to beat even if you're hauling ass and know what to do.

I like big levels in multiplayer/deathmatch because it gives me room to sneak around and gank people in the ass. Im The Predator and thats my playing style and thats the way im always going to play FPS.
Maps like Lost Halls from quake 2 and The Warehouse to a small degree. And also the single player warehouse maps too, because im a big fan of the single player quake 2 maps being used in deathmatch. Most of those are pretty big.

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